Paper: Synthesis of a sound field scattered by a virtual object using near-field compensated higher-order Ambisonics

At the upcoming IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA), we will present the paper

Hahn, N.; Spors, S.: “Synthesis of a Sound Field Scattered by a Virtual Object Using Near-field Compensated Higher-order Ambisonics”. In Proc. of the IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, New Paltz, NY, USA.

The poster can be found here.

We have also prepared some listening examples. A dynamic scenario was considered where the direct sound is obstructed by a virtual object moving from left to right. The ear signals were simulated for the central listening position of a circular loudspeaker array. The driving signals of the loudspeakers were filtered with head-related impulse responses. Please use headphones.


sound-hard scatterer sound-soft scatterer
This entry was posted in Publications. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.