Paper: How to Design a Delay-and-Sum Beamformer for Rigid Rotationally Symmetric Arrays?

Karim Helwani has presented a paper at the Asilomar Conference on Signals, Systems, and Computers on beamforming algorithms for microphone arrays with acoustically rigid surfaces. Principles from Wave Field Synthesis and time-reversal acoustics are used to derive computationally efficient and robust delay-and-sum algorithms.

K. Helwani, S. Spors, and H. Buchner. How to implement a delay and sum beamforming
for rigid rotational symmetric arrays? In Asilomar Conference on Signals,
Systems, and Computers, Pacific Grove, USA, November 2012.

Resulting beampatterns for a 25 elements rigid cylindrical microphone array

Abstract — In this paper we present two novel techniques with low computational complexity and high robustness for beamforming using rigid microphone arrays. For the first one we show which approximations have to be made in terms of applying techniques that are equivalent to delay-and-sum beamforming on rigid microphone arrays. In the second approach we exploit the technique of focused sinks for creating virtual linear microphone arrays with flexible dimensions and spacing. As a result, simple techniques for beamforming using linear arrays can be applied. We derive our approaches analytically, state their theoretical limits and provide simulation results and discuss the results.

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Maintenance release of the SoundScape Renderer

A maintenance release of the SoundScape Renderer (SSR) is available. The major changes are

  • several bugfixes and improvements
  • fixed Polhemus tracker support on MacOSX
  • introduced “reference offset” for tracking people within loudspeaker arrays

The new release 0.3.4 (“Pianoforte”) can be downloaded here for Linux and OS X platforms. Note that this will be the last release which bases on the single threated signal processing core. Watch out for our new multithreaded architecture that is currently being developed. Future releases of the SoundScape Renderer will be available on github and will be announced on spatialaudio.net.

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Maintenance release of the SoundScape Renderer

Release 0.3.4 (“Pianoforte”) of the SoundScape Renderer (SSR) is available. It fixes a number of minor bugs. Find more infomation in this post of the Spatial Audio Research BLOG of the TU Berlin.

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Paper: Localization of a virtual point source within the listening area for Wave Field Synthesis

Hagen Wierstorf has presented a conference paper at the 133rd Convention of the Audio Engineering Society in San Fransisco. The paper investigates the localization properties of Wave Field Synthesis at different listening positions with the listening area for different array geometries:

A. Wierstorf, H. Raake and S. Spors. Localization of a virtual point source within the
listening area for wave field synthesis. In 133rd Convention of the Audio Engineering
Society (AES), October 2012.

Abstract – One of the main advantages of Wave Field Synthesis (WFS) is the existence of an extended listening area contrary to the sweet spot in stereophony. At the moment there is only little literature available on the actual localization properties of WFS at different points in the listening area. One reason is the difficulty to place different subjects reliable at different positions. This study systematically investigates the localization performance for WFS at many positions within the listening area. To overcome the difficulty to place subjects, the different listening positions and loudspeaker arrays were simulated by dynamic binaural synthesis. In a pre-study it was verified that this method is suitable to investigate the localization performance in WFS.

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Spatially Oriented Format for Acoustics (SOFA)

At the current state, head-related transfer functions (HRTFs) are stored in a multitude of different formats.This holds also for other spatially oriented acoustic data, for instance impulse responses captured by spherical microphone arrays or directivity patterns of loudspeakers/microphones. This makes the exchange and archiving of such data a tedious task.

The Spatially Oriented Format for Acoustics (SOFA) aims at overcoming this problems by defining a common format and providing an API for reading and storing the data in different languages. The format is currently in an early stage but developing at fast pace. Thats definetly an activity that you should consider to support by helping in the definition and implementation or by using just it for your applications.

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Paper: Perception and evaluation of sound fields

In a recent paper the percetual evaluation of sound fields created by Sound Field Synthesis is discussed:

H. Wierstorf, S. Spors, and A. Raake. Perception and evaluation of sound fields. In
Open Seminar on Acoustics, September 2012.

Abstract– Sound field synthesis techniques claim to recreate a desired sound field within an extended listening area. In order to investigate the perceptual properties of the synthesized sound field the listener has to be placed at different positions. In practice that can be quite difficult with real loudspeakers. Another possibility to perform listening tests is to present the field via binaural synthesis. This study investigates whether binaural synthesis is perceptually transparent for the purpose of localization studies for sound field synthesis. A localization test is performed comparing real loudspeakers to two different binaural synthesis configurations using non-individual head-related transfer functions (HRTFs), once with and once without reflections. The results show only slight differences between real speakers and HRTFs-based synthesis, resulting in a one degree greater localization blur for the HRTFs without reflections than for the other two cases.

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Article: A Modal Analysis of Spatial Discretization of Spherical Loudspeaker Distributions Used for Sound Field Synthesis

In a recent article the spatial discretization of a spherical secondary source distribution was discussed in depth:

J. Ahrens and S. Spors. A modal analysis of spatial discretization in spherical loudspeaker
arrays used for sound field synthesis. IEEE Transactions on Audio, Speech
and Language Processing, 20(9):2564–2574, November 2012.

Abstract—The theory of sound field synthesis methods like Wave Field Synthesis (WFS) and Near-field Compensated Higher Order Ambisonics (NFC-HOA) may be formulated based on the assumption of continuous distributions of secondary sources that enclose the receiver area in the general case. In practice, a finite number of discrete loudspeakers is used, which constitutes a fundamental departure from the theoretical requirements. In
this paper, we present a detailed analysis of the consequences of this spatial discretization on the synthesized sound field via an analytical frequency-dependent modal decomposition of the latter for the case of Gaussian sampling. It is shown that the underlying mechanisms are essentially similar to those in the discretization of
circular secondary source distributions so that the results obtained in the latter context may be directly applied. The outstanding parallel in the discretization of spherical and circular distributions is the fact that in both cases, repetitions in a given space frequency
domain occur. Therefore, the spatial bandwidth of the desired sound field has essential influence on the properties of the evolving artifacts. We propose to categorize sound field synthesis methods into spatially narrowband, wideband, and fullband approaches and show that NFC-HOA constitutes a spatially narrowband method and that WFS constitutes a spatially fullband method.

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Article: SEACEN Research Group in DFG Magazine

An article (in German) summarising the activities of the DFG reserach group ‘Simulation and Evaluation of Acoustic Environments (SEACEN)‘ has been published in the Journal of the Deutsche Forschungsgemeinschaft (DFG). You can download a PDF of the issue here.

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New Affiliation

After working seven years at the Quality and Usability Lab of Deutsche Telekom Laboratories I take on a fresh challenge. I am now heading the Signal Theory and Digital Signal Processing group as professor at the Institute of Communications Engineering of the University Rostock. I will continue my work in the field of spatial sound capture and reproduction.

Sascha Spors

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Welcome

Dear Visitor,

welcome to Spatial Audio Research! This BLOG discusses recent research results and developments in the field of spatial sound capture and reproduction. We annouce newly published papers here and provide additional resources to our papers and talks, if available.This BLOG is a collaborative activity of the Signal Processing and Virtual Acoustics group, Universität Rostock, the Quality and Usability Lab and Assessement of IP-based Applications group, Technische Universität Berlin. Posts related to our past activities can be found in Spatial Audio Research at Quality and Usability Lab. Please feel free to comment our posts and discuss results with us.

 

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