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Tag Archives: SoundScape Renderer
A new version is available including a macOS app bundle: http://spatialaudio.net/ssr/download/ The code repository is here: https://github.com/SoundScapeRenderer/ssr Here’s a brief summary of the changes: GUI now uses Qt5 The exponent that determines distance attenuation of the amplitude in the virtual … Continue reading
This is mainly a bugfix release, but there are also a few minor new features: The default number of threads is now obtained automatically. Certain renderers are now available as Puredata externals. This is still quite experimental (a.k.a. buggy). Minor … Continue reading
Due to the efforts of Johannes Zmölnig a debian package for the SoundScape Renderer (SSR) is now available. You can check out the details here.
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms, e.g. Wave Field Synthesis, Higher-Order Ambisonics and binaural techniques. The development team has worked hard in the past months and is proud … Continue reading
Franz Zotter has organized the course “Cutting Edge in Spatial Audio” at the EAA Winter School which was taking place before the 40th Italian (AIA) Annual Conference on Acoustics and the 39th German Annual Conference on Acoustics (DAGA) in Meran, … Continue reading
At the 27th Tonmeistertagung – VDT International Convention, Matthias Geier has reported on the ongoing redesign of the SoundScape Renderer (SSR). The next generation of the SSR is based on a redesigned signal processing core that allows for multi-threaded processing. … Continue reading
A maintenance release of the SoundScape Renderer (SSR) is available. The major changes are several bugfixes and improvements fixed Polhemus tracker support on MacOSX introduced “reference offset” for tracking people within loudspeaker arrays The new release 0.3.4 (“Pianoforte”) can be … Continue reading
Release 0.3.4 (“Pianoforte”) of the SoundScape Renderer (SSR) is available. It fixes a number of minor bugs. Find more infomation in this post of the Spatial Audio Research BLOG of the TU Berlin.