On Forum Acusticum 2014 in Krakow, Poland, we presented the contribution
Winter, F.; Schultz, F.; Spors. S. (2014): ”Localization Properties of Data-based Binaural Synthesis including Translatory Head-Movements.” In: FORUM ACUSTICUM, European Acoustics Association (EAA), 2014.
Feel free to download the paper on the topic and the presentation slides. The source code for the figures of the paper is provided at github.
Binaural synthesis of plane wave decomposed spherical microphone data using head-related transfer functions (HRTFs) is a well-known approach for auralization. Rotational head movements can be considered by dynamic rotation of the HRTF dataset. Translatory head movements are coped by spatio-temporal shifts of the individual planes waves. \\
This paper analyses this auralization method with respect to the localization of sound sources. The algorithm’s performance is evaluated with respect to the accuracy achieved by a binaural model utilized for localization. The influence and effects of spatial sampling (number of plane waves) and the translatory head-movement are investigated. In addition, the modal resolution is taken into account.
Sascha Spors gave a keynote at the 55th International Conference of the Audio Engineering Society (AES). The talk “The Adventure of Spatial Sound Reproduction” gives a personal view on recent achievements in spatial sound reproduction. The slides can be viewed on Speakerdeck.
On AES 137th in Los Angeles we will present the contribution
Schultz, F.; Rettberg, T.; Spors. S. (2014): ”On Spatial-Aliasing-Free Sound Field Reproduction using Finite Length Line Source Arrays.” In: Proc. of the 137th Audio Eng. Soc. Conv., Los Angeles, #9098.
Feel free to download a white paper on the topic and the presentation slides (TBD).
Concert sound reinforcement systems aim at the reproduction of homogeneous sound fields over extended audiences for the whole audio bandwidth. For the last two decades this has been mostly approached by using so called line source arrays for which Wavefront Sculpture Technology (WST) was introduced in the literature. This paper utilizes a signal processing model developed for sound field synthesis in order to analyze and expand WST criteria for straight arrays. Starting with the driving function for an infinite and continuous linear array, spatial truncation and discretization are subsequently taken into account. The role of the involved loudspeakers as a spatial lowpass filter is stressed, which can reduce undesired spatial aliasing contributions. The paper aims to give a better insight on how to interpret the synthesized sound fields.
Feel free to download the presentation slides of our recent contribution Schultz, F.; Spors, S. (2014): “Comparing Approaches to the Spherical and Planar Single Layer Potentials for Interior Sound Field Synthesis.”
In: Proc. of the EAA Joint Symposium on Auralization and Ambisonics 2014, Berlin. The article was published as Schultz, F; Spors, S. (2014): “Comparing Approaches to the Spherical and Planar Single Layer Potentials for Interior Sound Field Synthesis.” In: Acta Acust united Ac, 100(5):900-911.
The authors created a tutorial on 3D analytic methods for sound field synthesis based on this manuscript, which can be accessed as a public BitBucket git repository under https://bitbucket.org/fs446/analytical_3d_sfs
The paper gives a compact recollection of analytic and explicit solutions for sound field synthesis using the single layer potential. It is shown that for planar and spherical secondary source distributions the same basic principles in solving the Fredholm integral equation within the spectral representation hold. The solutions are well introduced in literature known as Nearfield Compensated Higher Order Ambisonics (NFC-HOA) for spherical geometry and Spectral Division Method (SDM) for planar geometry. Taking the Helmholtz integral equation as starting point for solving the sound field synthesis problem, the equivalent sound-soft scattering approach leads to the same results. In the special case of a planar secondary source distribution the Neumann Green’s function incidentally leads to a single layer potential representation of the Helmholtz integral, which as the Rayleigh integral is an implicit and exact solution and was used for modern formulation of wave field synthesis.
This is mainly a bugfix release, but there are also a few minor new features:
- The default number of threads is now obtained automatically.
- Certain renderers are now available as Puredata externals. This is still quite experimental (a.k.a. buggy).
- Minor GUI changes (no more “pie slices” on sources, larger fonts)
The new SSR release is available at http://spatialaudio.net/ssr/
Please feel free to post/send feedback for the SSR to
Due to the efforts of Johannes Zmölnig a debian package for the SoundScape Renderer (SSR) is now available. You can check out the details here.
The article Sound Field Synthesis for Audio Presentation from Jens Ahrens, Rudolf Rabenstein and Sascha Spors was published in the Spring 2014 issue of Acoustics Today.
An overview on the application of loudspeaker arrays for audio presentation is given. The foundations of Wave Field Synthesis and Higher-Order Ambisonics are introduced in an intutive manner. The possibilites and applications of Sound Field Synthesis techniques in comparison with conventional methods like Stereophony are highlighted.
The article is enhanced online with animated versions of the figures.
Feel free to download the Slides and Paper for our recent contribution
Schultz, F.; Spors, S. (2014): “On the Frequency Response Variation of Sound Field Synthesis using Linear Arrays”. In Fortschritte der Akustik: Tagungsband d. 40. DAGA, Oldenburg.
Please feel free to download the slides of our talk to the corresponding paper
Schultz, F.; Rettberg, T.; Spors, S. (2014): “On Spatial-Aliasing-Free Sound Field Reproduction using Infinite Line Source Arrays”. In Proc. of 136th Aud. Eng. Soc. Conv., Berlin. #9078.
Concert sound reinforcement systems aim at the reproduction of homogeneous sound fields over extended audiences for the whole audio bandwidth. For the last two decades this has been mostly approached by using so called line source arrays due to their superior abilities of producing homogeneous sound fields. Design and setup criteria for line source arrays were derived as Wavefront Sculpture Technology in literature. This paper introduces a viewpoint on the problem at hand by utilizing a signal processing model for sound field synthesis. It will be shown that the optimal radiation of a line source array can be considered as a special case of spatial-aliasing-free synthesis of a wave front that propagates perpendicular to the array. For high frequencies the so called waveguide operates as a spatial lowpass filter and therefore attenuates energy that otherwise would lead to spatial aliasing artifacts.