Author Archives: Sascha Spors

Tutorials on Spatial Sound Reproduction

Frank Melchior from IOSONO and Jens Ahrens/Sascha Spors from the Quality and Usability Lab have given tutorials on “Spatial Audio Reproduction” at the 128/129th Convention of the Audio Engineering Society. A focus of the tutorials lies on the paradigm shift … Continue reading

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An Android Remote Control for the SoundScape Renderer

Almost all features of the SoundScape Renderer (SSR) can be controlled by its network interface. We have implemented various clients for the SSR (e.g. using python, PureData, MATLAB) that use these capablities for remote control of the virtual scene. For … Continue reading

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New papers published

We have recently published some papers: at the 40th International AES Conference in Tokyo at the ITG-Fachtagung Sprachkommunikation in Bochum, Germany in the IEEE Transactions on Audio, Speech and Language Processing in the EURASIP Journal on Advances in Signal Processing … Continue reading

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Using an eye tracker for acoustic localization experiments

We have evaluated the use and accuracy of using gaze captured by a head-mounted eye tracker in acoustic source localization experiments. The results can be found in a recent paper presented at the 38th International Conference on Sound Quality Evaluation … Continue reading

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Facebook Group

We have created a facebook group “Spatial Audio Research” for general discussions, announcements and sharing links:

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Lange Nacht der Wissenschaften / Long Night of the Sciences

Deutsche Telekom Laboratories and especially the audio group of the Quality and Usability Lab will participate in the Long Night of the Sciences in Berlin. We show a combination of a very nice multitouch interface in conjunction with spatial audio … Continue reading

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New paper published

This May we have presented a number of papers at the following conferences Second International Symposium on Ambisonics and Spherical Acoustics 128th Convention of the Audio Engineering Society You can find all the references and download some of the papers/presentations … Continue reading

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Open Source Release of the SoundScape Renderer

We are proud to annouce the first public release of the SoundScape Renderer (SSR). The SoundScape Renderer is a versatile software framework for real-time spatial audio rendering. The modular system architecture allows the use of arbitrary rendering methods, e.g. Wave … Continue reading

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Multitouch interface for the SSR

In the scope of an applied project we have worked together with contentismissing on a multitouch interface for the SSR using the Stantum Multitouch Screen. You can get a glimpse of the nice interface at their BLOG.

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Acoustic focusing by the spectral division method

I have extended the spectral division method (SDM) in a recent paper presented at the ISCCSP 2010 for the reproduction of focused sources. The mathematical analysis revealed some quite interesting facts about the role of evanescent contributions in this context. … Continue reading

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