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Author Archives: Sascha Spors
Debian package available for the SoundScape Renderer
Due to the efforts of Johannes Zmölnig a debian package for the SoundScape Renderer (SSR) is now available. You can check out the details here.
Article: Sound Field Synthesis for Audio Presentation
The article Sound Field Synthesis for Audio Presentation from Jens Ahrens, Rudolf Rabenstein and Sascha Spors was published in the Spring 2014 issue of Acoustics Today. An overview on the application of loudspeaker arrays for audio presentation is given. The … Continue reading
Posted in Publications, Video
Tagged Higher-Order Ambisonics, Sound Field Synthesis, Wave Field Synthesis
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Video: The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources
The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources from Jörg Müller, Matthias Geier, Christina Dicke and Sascha Spors is presented at the ACM CHI Conference on Human Factors in Computing Systems 2014.
Paper: Perceptual Properties of Data-based Wave Field Synthesis
The paper “Perceptual Properties of Data-based Wave Field Synthesis” was presented by Sascha Spors and Hagen Wierstorf at the 40.Jahrestagung für Akustik (DAGA) in Oldenburg, Germany. We investigated the capture of sound fields by spherical microphone arrays and their reproduction … Continue reading
Paper: Measurement of time-variant binaural room impulse responses for data-based synthesis of dynamic auditory scenes
The paper “Measurement of time-variant binaural room impulse responses for data-based synthesis of dynamic auditory scenes” was presented by Nara Hahn and Sascha Spors at the 40th Deutsche Jahrestagung für Akustik (DAGA) in Oldenburg. The paper discusses a method and results … Continue reading
The Two!Ears Project
Understanding auditory perception and cognitive processes involved with our interaction with the world are of high relevance for a vast variety of ICT systems and applications. Human beings do not react according to what they perceive, but rather, they react … Continue reading
Major Release of the SoundScape Renderer
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms, e.g. Wave Field Synthesis, Higher-Order Ambisonics and binaural techniques. The development team has worked hard in the past months and is proud … Continue reading
Paper: The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources
The paper The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources from Jörg Müller, Matthias Geier, Christina Dicke and Sascha Spors will be presented at the ACM CHI Conference on Human Factors in Computing Systems 2014. In this paper we … Continue reading
Article: The Synthesis of Sound Figures
The article The Synthesis of Sound Figures published by Karim Helwani, Sascha Spors and Herbert Buchner in the Journal Multidimensional Systems and Signal Processing discusses the synthesis of sound fields within a predefined region in space. The problem is formulated by … Continue reading
Paper: Is Sound Field Control Determined at all Frequencies? How is it Related to Numerical Acoustics?
The paper Is Sound Field Control Determined at all Frequencies? How is it Related to Numerical Acoustics? published by Franz Zotter and Sascha Spors at the 52nd International Conference of the Audio Engineering Society reviews the physical foundations of Sound … Continue reading