Author Archives: Sascha Spors

Sound Field Synthesis Toolbox for Python

We are proud to announce the first release 0.1.0 of the Sound Field Synthesis toolbox for python. The toolbox is purely written in Python. It currently features the calculation of the synthesized sound field for various sound reproduction methods for … Continue reading

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Paper: Non-smooth secondary source distributions in Wave Field Synthesis

The paper Non-smooth secondary source distributions in Wave Field Synthesis by Sascha Spors, Frank Schultz and Hagen Wierstorf disusses artifacts arising from edges in rectangular loudspeaker arrays. The Python scripts used to compute the figures in the paper can be … Continue reading

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Simulation framework for room impulse measurements

Our student Franz Plocksties has implemented a simulation framework for room impulse measurements in Python. It realizes the entire measurement chain from the speaker to the microphone for the evaluation of system identification techniques. The framework is available as open … Continue reading

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Two!Ears Auditory Model 1.0 Released

The first public available version of the Two!Ears auditory model was published these days, please go to the download section of the project and have a look at the installation guide in order to try it out. TWO!EARS is a … Continue reading

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Tutorial: Foundations and Practical Aspects of Sound Field Synthesis

Sascha Spors and Franz Zotter gave a tutorial on the foundations and practical aspects of sound field synthesis at the 138th Convention of the Audio Engineering Society. The slides of the tutorial can be downloaded under the DOI: 10.13140/RG.2.1.1025.5527.

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Two!Ears Summer School on Active Machine Hearing

Two!Ears Summer School on Active Machine Hearing (Two!Ears’2015) September 21-25, 2015  –  LAAS-CNRS (Europe Room), Toulouse, France. The aim of this Summer School is to provide a comprehensive training in active machine hearing.  A review of sound perception and analysis, … Continue reading

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Happy Christmas 2014

Some time ago we have published an approach to the synthesis of sound figures. A surrounding three-dimensional loudspeaker array can be used to synthesize an (more or less) arbitrary shaped zone with higher sound level.  See what we have simulated … Continue reading

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Keynote: The Adventure of Spatial Sound Reproduction

Sascha Spors gave a keynote at the 55th International Conference of the Audio Engineering Society (AES). The talk “The Adventure of Spatial Sound Reproduction” gives a personal view on recent achievements in spatial sound reproduction. The slides can be viewed … Continue reading

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Maintenance Release of the SoundScape Renderer

This is mainly a bugfix release, but there are also a few minor new features: The default number of threads is now obtained automatically. Certain renderers are now available as Puredata externals. This is still quite experimental (a.k.a. buggy). Minor … Continue reading

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Debian package available for the SoundScape Renderer

Due to the efforts of Johannes Zmölnig a debian package for the SoundScape Renderer (SSR) is now available. You can check out the details here.

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