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Tag Archives: Sound Field Synthesis
Sascha Spors and Franz Zotter gave a tutorial on the foundations and practical aspects of sound field synthesis at the 138th Convention of the Audio Engineering Society. The slides of the tutorial can be downloaded under the DOI: 10.13140/RG.2.1.1025.5527.
At the 138th AES convention we presented the contribution Winter, F.; Spors, S. : “Physical Properties of Local Wave Field Synthesis Using Linear Loudspeaker Arrays“. In: Proc. of the 138th Audio Eng. Soc. Convention, Warsaw, #9321. Wave Field Synthesis aims … Continue reading
After a few years I finally managed to end my PhD thesis and published it under CC BY 3.0: Hagen Wierstorf – Perceptual Assessment of Sound Field Synthesis It derives different sound field synthesis driving functions for Wave Field Synthesis … Continue reading
Some time ago we have published an approach to the synthesis of sound figures. A surrounding three-dimensional loudspeaker array can be used to synthesize an (more or less) arbitrary shaped zone with higher sound level. See what we have simulated … Continue reading
Sascha Spors gave a keynote at the 55th International Conference of the Audio Engineering Society (AES). The talk “The Adventure of Spatial Sound Reproduction” gives a personal view on recent achievements in spatial sound reproduction. The slides can be viewed … Continue reading
Due to the efforts of Johannes Zmölnig a debian package for the SoundScape Renderer (SSR) is now available. You can check out the details here.
The article Sound Field Synthesis for Audio Presentation from Jens Ahrens, Rudolf Rabenstein and Sascha Spors was published in the Spring 2014 issue of Acoustics Today. An overview on the application of loudspeaker arrays for audio presentation is given. The … Continue reading
Please feel free to download a white paper on the topic and the slides of our talk to the corresponding paper Schultz, F.; Rettberg, T.; Spors, S. (2014): “On Spatial-Aliasing-Free Sound Field Reproduction using Infinite Line Source Arrays”. In Proc. … Continue reading
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms, e.g. Wave Field Synthesis, Higher-Order Ambisonics and binaural techniques. The development team has worked hard in the past months and is proud … Continue reading
A new bug fix release of the SFS Toolbox was released today. You can download the latest release and you should have a look at the tutorial on github how to use it. NEWS: – rms() now works for arbitrary … Continue reading