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Tag Archives: Wave Field Synthesis
At the 138th AES convention we presented the contribution Winter, F.; Spors, S. : “Physical Properties of Local Wave Field Synthesis Using Linear Loudspeaker Arrays“. In: Proc. of the 138th Audio Eng. Soc. Convention, Warsaw, #9321. Wave Field Synthesis aims … Continue reading
After a few years I finally managed to end my PhD thesis and published it under CC BY 3.0: Hagen Wierstorf – Perceptual Assessment of Sound Field Synthesis It derives different sound field synthesis driving functions for Wave Field Synthesis … Continue reading
Some time ago we have published an approach to the synthesis of sound figures. A surrounding three-dimensional loudspeaker array can be used to synthesize an (more or less) arbitrary shaped zone with higher sound level. See what we have simulated … Continue reading
Sascha Spors gave a keynote at the 55th International Conference of the Audio Engineering Society (AES). The talk “The Adventure of Spatial Sound Reproduction” gives a personal view on recent achievements in spatial sound reproduction. The slides can be viewed … Continue reading
Due to the efforts of Johannes Zmölnig a debian package for the SoundScape Renderer (SSR) is now available. You can check out the details here.
The article Sound Field Synthesis for Audio Presentation from Jens Ahrens, Rudolf Rabenstein and Sascha Spors was published in the Spring 2014 issue of Acoustics Today. An overview on the application of loudspeaker arrays for audio presentation is given. The … Continue reading
The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources from Jörg Müller, Matthias Geier, Christina Dicke and Sascha Spors is presented at the ACM CHI Conference on Human Factors in Computing Systems 2014.
The paper “Perceptual Properties of Data-based Wave Field Synthesis” was presented by Sascha Spors and Hagen Wierstorf at the 40.Jahrestagung für Akustik (DAGA) in Oldenburg, Germany. We investigated the capture of sound fields by spherical microphone arrays and their reproduction … Continue reading
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms, e.g. Wave Field Synthesis, Higher-Order Ambisonics and binaural techniques. The development team has worked hard in the past months and is proud … Continue reading